Skip to main content

Wheres and Whens: Space and Time World

It’s the driver that makes a car what it is. A manufacturer makes a car for harsh terrains or families, but a driver is what makes it an explorer, a friend or a transit between worlds. Some drivers travel across countries, some travel between of the barrier of life and death: these travelers would be the Reapers.
            A creature that has never been alive or dead, Reapers work under Death to transport souls between this life and the next. They happen to do it in a wide array of cars and ancient vehicles. Each Reaper gains their vehicle on their first journey into the world of the living. Hitching a ride with a senior Reaper, the younger Reaper is dropped off where their first soul is waiting to die. Once they have the soul they will take a vehicle and drive it and the soul back over to the afterlife.
            When collecting souls Reapers can only be seen by those who are dead or on the verge of death. Not that they stay long enough to be seen. They much prefer the still calm of their home then the quickly changing and passing time of the world of the living.
            In the afterlife time does not exist. New Reapers are occasionally created by Death as the population on Earth increases, but otherwise the world of the Reapers is still. Reapers don’t sleep but instead can be found in the various hangouts in the afterlife. They modeled the hotspots after popular places of gathering on Earth. It so happened that most of them were restaurants. They wanted the souls to have a place to spend eternity with their loved ones without being bothered by the lack of time flowing.

            Aside from the soul residents of the afterlife, the Reapers can be found at their various offices scattered throughout. They are always busy. Whether they are collecting souls or just assisting them in the beyond, they are doing their job constantly as conduits between life and death.

Comments

Popular posts from this blog

Nerd Trope: Radio Vampires

NBC (National Broadcasting Company) network officially launched their radio operations on November 15, 1923. They were working with WEAF and WJZ. Both of which were companies affiliated with AT&T who, at the time, were the owners of the radio lines. WEAF was stationed in New York City; while WJZ originated in Newark, New Jersey and after the their purchase from Westinghouse, were moved to New York City as well. On the night of the launching of NBC reporters were calling it the most pretentious programing line-up broadcasting had ever seen. After a few years live, NBC formally divided into two networks, Red and Blue. The Red station, closer affiliated to WEAF, was their staple station. It hosted the more popular and stronger programs. While the Blue station, closer affiliated to WJZ, was used to test drive unaired programs or host less popular programs, such as news. It had been said that the network was split because of the colored pins being placed on their bulletin board, but...

Planet Building: Echo

The planet Echo is 60% water, with land masses that are almost completely connected. The land is close together, if not connected, and filled with lush plant life. The people on the planet are advanced intellectually but technologically they are not as advanced as Earth, because they prioritize their environment over their progress. As such, the plants have flourished and almost overgrown. The animals have evolved to survive either on the dark forest floor or to be able to climb into the canopies of the trees. The people have built their houses in the trees, connected with rope bridges, in the heavily wooded areas. In less densely wooded areas, they make their houses on the ground. Ground based settlements are usually larger and serve as a sort of marketplace to trade amongst the different tree settlements. They hunt the animals in the canopies mostly, sometimes venturing to the forest floor. They also grow fruits and vegetables in or near the larger settlements. All ...

Theme Park: High Concept

High Concept: Explore the Mystery. A mansion filled with puzzle and mazes themed around the short stories and poems by Edgar Allen Poe. Bringing the mystery and morbid tales to life by having guest solve puzzles and interact with small trinkets and shows between the main puzzles. Each puzzle room will retell one of Poe’s most famous tales, throwing the guest into the height of the plot. While transitioning from room to room, the mansion will carry trinkets that come to life as guests pass or interact with them, that relate to Poe’s poems or hint at the next room’s theme.